Game Design

The Game Design course covers the fundamentals of game design using the Unity development platform. The objective of the course is to equip students with industry level skills needed for high learning and workplace environments. By the end of this course, students will understand the design planning process, navigate the Unity environment in order to create 3D games, and be knowledgeable of careers in the gaming industry.

UNITS OF STUDY

Fall Semester

Unit 1: Introduction of Game Design

Unit 2: Game Design Theory

Unit 3: Story and Game Creation

Unit 4: System Dynamics and Scripting Fundamentals

Unit 5: Game Development Tools, Formats, and Asset Management

Unit 6: Physics and Animation

Unit 7: Environments and Level Design

Unit 8: Principles of Lighting, Sound, and Audio for Games

Unit 9: Basic Interfaces and the Build Process

Unit 10: Final Project

  • Storyboard
  • Physics
  • Model Creation
  • Character Animation
  • User Interface
  • Prototyping and Testing
  • Building and Testing a Minimal Viable Product (MVP)
  • Finalize Game