The Game Design course covers the fundamentals of game design using the Unity development platform. The objective of the course is to equip students with industry level skills needed for high learning and workplace environments. By the end of this course, students will understand the design planning process, navigate the Unity environment in order to create 3D games, and be knowledgeable of careers in the gaming industry.
UNITS OF STUDY
Unit 1: Introduction of Game Design
Unit 2: Game Design Theory
Unit 3: Story and Game Creation
Unit 4: System Dynamics and Scripting Fundamentals
Unit 5: Game Development Tools, Formats, and Asset Management
Unit 6: Physics and Animation
Unit 7: Environments and Level Design
Unit 8: Principles of Lighting, Sound, and Audio for Games
Unit 9: Basic Interfaces and the Build Process
Unit 10: Final Project
- Storyboard
- Physics
- Model Creation
- Character Animation
- User Interface
- Prototyping and Testing
- Building and Testing a Minimal Viable Product (MVP)
- Finalize Game